Seeded DCSS version 0.31-a0-1612-g4aaf141004 (webtiles) character file. Game seed: 560841995258110699 (custom seed) 16 Esekla the Conjurer (level 2, -5/15 HPs) Began as a Tengu Conjurer on Jan 9, 2024. Slain by an ice beast (9 damage) ... on level 5 of the Dungeon. The game lasted 00:06:43 (669 turns). Esekla the Conjurer (Tengu Conjurer) Turns: 669, Time: 00:06:44 Health: -5/15 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 1/6 EV: 12 Int: 18 God: Gold: 46 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slow A: beak, talons 3, acrobatic a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) s - a +0 dagger Missiles f - a javelin (quivered) Armour a - a +0 robe (worn) Jewellery j - a ring of ice Scrolls h - 2 scrolls of teleportation k - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of experience {unknown} e - a potion of lignification {unknown} g - a potion of degeneration {unknown} i - a potion of brilliance {unknown} Skills: * Level 0.2 Fighting * Level 1.0 Armour * Level 2.3 Dodging + Level 2.1 Stealth * Level 2.0 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 e - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Manifold Assault Tloc 1% N/A 87% 4 Dispersal Tloc 0% N/A 100% 6 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (78% to hit) The searing ray hits the ice beast but does no damage. (Press . to maintain the ray.) The rat splashes around in the water. The giant cockroach splashes around in the water. The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The giant cockroach completely misses you. The rat splashes around in the water. A ball python comes into view. The ice beast misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The giant cockroach misses you. The rat completely misses you. The ice beast misses you. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The giant cockroach completely misses you. The rat splashes around in the water. The ice beast misses you. The giant cockroach misses you. You hit the ice beast but do no damage. The ice beast is severely wounded. The rat closely misses you. The giant cockroach bites you but does no damage. The ice beast hits you. The ice beast freezes you. Your unstable footing causes you to fumble your attack. The giant cockroach closely misses you. The rat barely misses you. The ice beast barely misses you. The giant cockroach barely misses you. The rat splashes around in the water. Your unstable footing causes you to fumble your attack. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... ####### #.....# #####.###~# #..Y..# #Y# #Y##### #@# ##.# #Br# #######..# #S##r ...##.Y..# #### #S ........## #.# ~# ###....## ##.# # #####..####..#### #........##.....## ..........#......# You could see an ice beast, an adder, a giant cockroach, a ball python and 2 rats. Vanquished Creatures An adder (D:2) A hobgoblin (D:4) 4 bats A goblin (D:2) 2 kobolds A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 369 | D:2 | Reached XP level 2. HP: 14/15 MP: 0/6 431 | D:2 | Learned a level 2 spell: Searing Ray 504 | D:4 | Reached skill level 1 in Armour 522 | D:5 | Entered Level 5 of the Dungeon 569 | D:5 | Noticed an ice beast 669 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross D:2: layout_loops_cross, ebering_ecumenical_altar_sacrificial D:3: minmay_skewed_foursquare, layout_basic, serial_bayou_pond_a D:4: layout_loops_ring D:5: layout_cave_pools, nicolae_overflow_hallway_of_the_gods, mainiacjoe_sewer_entry_somewhere_in_here_2 Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.0 Fighting | | 0.2 Dodging | | 2.3 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 5.7 Action || total ---------------------------++------- Melee: Whip || 14 Peck || 2 Long sword || 5 Dagger || 1 Kick || 1 Throw: Javelin || 1 Cast: Magic Dart || 14 Searing Ray || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 672 | 672 | 0 | 12 | 0 | 5 | 134.4 | Dungeon | 672 | 672 | 0 | 12 | 0 | 5 | 134.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 286 daAuts D:5: 149 daAuts D:1: 146 daAuts D:3: 65 daAuts D:4: 25 daAuts