Seeded DCSS version 0.31-a0-1612-g4aaf141004 (webtiles) character file. Game seed: 560841995258110699 (custom seed) 0 Esekla the Grave Robber (level 1, 13/13 HPs) Began as a Formicid Necromancer on Jan 9, 2024. Quit the game on level 5 of the Dungeon. The game lasted 00:00:48 (43 turns). Esekla the Grave Robber (Formicid Necromancer) Turns: 43, Time: 00:00:49 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 18 Spells: 3/4 levels left rFire . . . s - +6 dagger of Jeidgharr {heavy, Dex+4} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons s - the +6 dagger of Jeidgharr (weapon) {heavy, Dex+4} (You found it on level 3 of the Dungeon) Dex+4: It affects your dexterity (+4). Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of lignification {unknown} d - 2 potions of experience {unknown} Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Game seed: 560841995258110699 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a bubbling orange potion and 2 yellow potions. There is an open door here. c - a bubbling orange potion d - 2 yellow potions You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a dagger. Found a warped dagger. You see here the +6 dagger of Jeidgharr {heavy, Dex+4}. e - the +6 dagger of Jeidgharr {heavy, Dex+4} You feel agile. e - the +6 dagger of Jeidgharr (weapon) {heavy, Dex+4} Adjust (i)tems, (s)pells, or (a)bilities? e - the +6 dagger of Jeidgharr (weapon) {heavy, Dex+4} Adjust to which letter? (? for menu, Esc to quit) s - the +6 dagger of Jeidgharr (weapon) {heavy, Dex+4} You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a runed whip and a robe. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ..# .# #####..### ... ##........# ....#.......... #............. .#...)......... .......@....... ............... .##............ #......>...... ##.[.#.##..#.. #...#### .## . #..# # ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 29 | D:1 | You fall into a shaft and drop 1 floor! 32 | D:2 | You fall into a shaft and drop 1 floor! 37 | D:3 | Identified the +6 dagger of Jeidgharr {heavy, Dex+4} 42 | D:3 | You fall into a shaft and drop 2 floors! 42 | D:5 | Entered Level 5 of the Dungeon 43 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross D:2: layout_loops_cross, ebering_ecumenical_altar_sacrificial D:3: minmay_skewed_foursquare, layout_basic, serial_bayou_pond_a D:5: layout_cave_pools, nicolae_overflow_hallway_of_the_gods, mainiacjoe_sewer_entry_somewhere_in_here_2 Action || total ---------------------------++------- Ability: Shaft Self || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41 | 41 | 0 | 0 | 0 | 4 | 10.2 | Dungeon | 41 | 41 | 0 | 0 | 0 | 4 | 10.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts D:3: 9 daAuts D:2: 2 daAuts D:5: 0 daAuts