Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 3193837573245322717 0 Esekla the Magician (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on Jan 20, 2024. Got out of the dungeon alive. The game lasted 00:00:19 (24 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 24, Time: 00:00:19 Health: 12/12 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 7/7 EV: 12 Int: 15 God: Gold: 0 SH: 6 Dex: 16 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) e - a +2 buckler (worn) Potions c - a potion of curing Skills: + Level 1.0 Fighting + Level 3.6 Dodging + Level 1.5 Shields + Level 4.4 Spellcasting + Level 1.0 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 3% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Esekla the Deep Elf Wanderer. The heart of this dungeon contains the wondrous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of gloves, a potion of curing, a +0 robe, a +2 buckler; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness. Found a pair of gloves. Okay, then. There is a staircase leading out of the dungeon here. You have escaped! #.## ###.....# #...#######.......## #.................. #......≈≈.........# #......≈≈.........# ##......#.##.##. #.####.#.##.# #....#.#.##.##.#..~ ##.@.###[.#........ #....##...###..#PP #.####.##........# #......##...###.## ...≈≈.......## ...≈≈............ ...........###### ..#######..# . #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | pair of gloves, a potion of curing, a +0 robe, a +2 | buckler; and the following spell memorised: Shock; and the | following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 7/7 24 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, wad_floor_pattern_untrapped, serial_bayou_pond_a