Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 17949376455289272480 0 Esekla the Vexing (level 1, -1/15 HPs) Began as a Demonspawn Wanderer on Jan 20, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (24 turns). Esekla the Vexing (Demonspawn Wanderer) Turns: 24, Time: 00:00:49 Health: -1/15 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Potions b - a potion of haste Skills: + Level 1.0 Fighting + Level 1.7 Armour + Level 1.0 Dodging * Level 1.0 Spellcasting + Level 3.0 Hexes + Level 1.0 Alchemy + Level 1.2 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 16% 1 Tukima's Dance Hex 10% N/A 43% 3 Mephitic Cloud Conj/Alch/Air 1% N/A 80% 3 Anguish Hex/Necr 2% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Esekla the Demonspawn Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of haste, a +0 ring mail; and the following spells available to memorise: Slow, Sting, Tukima's Dance, Mephitic Cloud, Anguish. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. A frilled lizard and an endoplasm come into view. Found a bubbling amethyst potion. The frilled lizard hisses angrily. The endoplasm quivers. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm jiggles. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ......##.##..#..# .......#........ ######.#..##..# #.#..##..# #.#.....# # ##. #..>##..# ##.# ... #######.##.!# .. #...###.# ###lJ@..# #####.# # You could see an endoplasm and a frilled lizard. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of haste, a +0 ring mail; and the following spells | available to memorise: Slow, Sting, Tukima's Dance, | Mephitic Cloud, Anguish. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Sting 24 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, minmay_tetromino_l4 Action || total ---------------------------++------- Melee: Club || 1