Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 6006067548526248490 0 Esekla the Caller (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Jan 20, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Caller (Vine Stalker Wanderer) Turns: 1, Time: 00:00:06 Health: 9/9 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of haste Skills: + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.0 Hexes + Level 3.0 Summonings + Level 1.7 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 44% N/A 6% 1 Call Imp Summ 22% N/A 9% 2 Slow Hex 16% N/A 14% 1 Tukima's Dance Hex 4% N/A 38% 3 Summon Blazeheart Golem Fire/Summ 6% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of haste, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Summon Small Mammal, Call Imp, Slow, Tukima's Dance, Summon Blazeheart Golem. You have escaped! ## ♣♣8# ♣@.+ ♣♣8# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of haste, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Summon Small | Mammal, Call Imp, Slow, Tukima's Dance, Summon Blazeheart | Golem. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners, basic_ecumenical_altar