Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8528716244961265829 0 Esekla the Chiller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 11/11 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 12 poisoned darts (quivered) Scrolls d - a scroll of summoning Potions c - a potion of curing Skills: + Level 2.0 Throwing + Level 2.0 Unarmed Combat + Level 1.0 Spellcasting + Level 4.0 Ice Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 20% 1d4 17% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 21% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 12 poisoned darts, a potion of curing, a scroll of summoning; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Ensorcelled Hibernation. You have escaped! ###### #...@# +....# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 12 | poisoned darts, a potion of curing, a scroll of summoning; | and the following spell memorised: Freeze; and the | following spells available to memorise: Frozen Ramparts, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic