Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 16771405490661808808 0 Esekla the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 9 poisoned darts (quivered) Scrolls c - a scroll of fear Skills: + Level 1.0 Fighting + Level 2.0 Throwing + Level 3.0 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 14% 1 Slow Hex 8% N/A 22% 1 Jinxbite Hex 4% N/A 32% 2 Static Discharge Conj/Air 4% 3-4/arc 32% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 9 poisoned darts, a scroll of fear; and the following spells available to memorise: Foxfire, Slow, Jinxbite, Static Discharge, Volatile Blastmotes. You have escaped! ####### #⌠...⌠# #..@..# #.....# #..>..# #⌠...⌠# .###### .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 9 | poisoned darts, a scroll of fear; and the following spells | available to memorise: Foxfire, Slow, Jinxbite, Static | Discharge, Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic