Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8053410616462842250 0 Esekla the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 5/6 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Wands b - a wand of polymorph (5) Scrolls c - a scroll of butterflies Skills: + Level 1.0 Fighting + Level 2.0 Long Blades + Level 1.0 Dodging + Level 3.0 Spellcasting + Level 1.0 Earth Magic + Level 2.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 12 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 long sword, a wand of polymorph (5), a scroll of butterflies; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. You can't go down here! You have escaped! #♣♣# ♣@.♣ ♣......♣ ♣#......♣ ......♣ $♣.♣... ..⌠. .. .♣ ♣. . .. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 long sword, a | wand of polymorph (5), a scroll of butterflies; and the | following spell memorised: Sandblast; and the following | spells available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, minivault_5