Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 10637203188806021424 0 Esekla the Digger (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Digger (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Throwing + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 3.0 Ice Magic + Level 3.0 Earth Magic + Level 1.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 9% 1 Sandblast Erth 16% 2d6 9% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Frozen Ramparts Ice 16% 1d3 24% 3 Stone Arrow Conj/Erth 8% 3d7 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you be the one to retrieve the magnificent Orb of Zot from the depths? Press ? for a list of commands and other information. Found two staircases leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 hat; and the following spells available to memorise: Freeze, Sandblast, Ensorcelled Hibernation, Frozen Ramparts, Stone Arrow. You have escaped! ### ~.P..♣♣♣♣ ~~.....@♣ P~~~.<...♣ PPP≈~.....# ~~~≈~~....+ .P..≈≈~~~~# #+######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of blinking, a +0 hat; and the following spells | available to memorise: Freeze, Sandblast, Ensorcelled | Hibernation, Frozen Ramparts, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, serial_shops, nicolae_shop_behind_doors