Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 14308654150934853246 0 Esekla the Caller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Scrolls b - a scroll of fog Skills: + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.0 Summonings + Level 2.0 Ice Magic + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 6% 1 Freeze Ice 28% 1d5 10% 1 Summon Ice Beast Ice/Summ 9% N/A 24% 3 Martyr's Knell Necr/Summ 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a +0 hat; and the following spells available to memorise: Summon Small Mammal, Freeze, Summon Ice Beast, Martyr's Knell. You have escaped! .. ## .# ###8+8### ##≈~~.~~≈## ##~~~.P.≈≈~## ##≈~P..8..P~≈## #≈≈~.......~~≈# #≈P.8..@..8.P≈# #≈~~.......~≈≈# ##≈~P..8..P≈≈## ##~~~$P.~~~## ##≈~~.~≈≈## ###8+8### ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fog, a +0 hat; and the following spells available | to memorise: Summon Small Mammal, Freeze, Summon Ice Beast, | Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, shapermc_ecumenical_altar_totnotflames, serial_shops, shop