Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 13844737809328027735 0 Esekla the Shield-Bearer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 29, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Esekla the Shield-Bearer (Octopode Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 17 God: Gold: 0 SH: 4 Dex: 10 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Fighting + Level 4.0 Shields + Level 3.0 Spellcasting + Level 1.0 Summonings You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 17% 1 Sting Conj/Alch 8% 1d3 26% 1 Static Discharge Conj/Air 4% 3-4/arc 36% 2 Summon Ice Beast Ice/Summ 4% N/A 52% 3 Confusing Touch Hex 2% N/A 58% 3 Stone Arrow Conj/Erth 4% 3d7 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found twelve gnoll skeletons and six human skeletons. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a +0 buckler; and the following spells available to memorise: Summon Small Mammal, Sting, Static Discharge, Summon Ice Beast, Confusing Touch, Stone Arrow. You have escaped! ######### #÷÷÷.÷..# #...@÷..# #.÷...÷÷# #...#÷.÷# #÷.÷ .÷.# #... ..÷# #÷÷÷ ...# ##.# #÷## #+ +# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fear, a +0 buckler; and the following spells | available to memorise: Summon Small Mammal, Sting, Static | Discharge, Summon Ice Beast, Confusing Touch, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring