Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 2934956081212470195 0 Esekla the Caller (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 5, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls c - a scroll of fear d - a scroll of silence Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 44% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 22% N/A 8% 2 Summon Ice Beast Ice/Summ 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat, a scroll of fear, a scroll of silence; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Ice Beast. Unknown command. You have escaped! ######### ##.......## #..≈≈.≈§..# #.≈≈...≈≈.# #.≈≈.@.≈≈.# #.≈≈...≈§.# #..≈≈≈≈≈..# ##.......## ####.#### #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | hat, a scroll of fear, a scroll of silence; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Call Imp, Summon | Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic