Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3176195792138580257 0 Esekla the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 7, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Scrolls b - a scroll of fog Skills: + Level 4.0 Stealth + Level 4.0 Spellcasting + Level 1.1 Alchemy + Level 1.0 Invocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 16% 1d4 17% 1 Shock Conj/Air 8% 1d3 21% 1 Summon Small Mammal Summ 8% N/A 21% 1 Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Dazzling Flash Conj/Hex 4% N/A 52% 3 Ozocubu's Armour Ice 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a +0 hat; and the following spells available to memorise: Sting, Shock, Summon Small Mammal, Mephitic Cloud, Dazzling Flash, Ozocubu's Armour. Unknown command. You have escaped! ########...#### ............... ............... ............... . ..≈.....≈.. . ...♣≈.....≈♣... ....≈.....≈.... ....≈..@..≈.... ...♣≈.....≈♣... ....≈.....≈.... .....≈...≈..... ....♣≈...≈♣.... .....≈...≈..... .....≈...≈..... ....♣≈...≈♣.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fog, a +0 hat; and the following spells available | to memorise: Sting, Shock, Summon Small Mammal, Mephitic | Cloud, Dazzling Flash, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic