Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 4655915758822528369 0 Esekla the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 9, 2024. Got out of the dungeon alive. The game lasted 00:00:28 (1 turns). Esekla the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:28 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +2 sling rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +0 hat (worn) Potions c - a potion of curing Skills: + Level 3.0 Ranged Weapons + Level 4.0 Stealth + Level 2.0 Spellcasting + Level 2.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled ISAKHA SADGH, 3 boomerangs and a mace. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a +0 hat, a potion of curing; and the following spell memorised: Apportation; and the following spells available to memorise: Volatile Blastmotes. You have escaped! #.≈.≈.##.# #.≈.≈..#.# #.≈..≈... #.≈...≈.#### ##.≈...≈....#. .#......≈.§≈..# ......≈.≈...≈.. #...≈.@§....≈. .(..?≈......≈.. .....≈.≈≈≈≈≈... #.#..≈.......#. . #.≈...≈)#### #.≈..≈..# #.≈.≈.### #.≈.≈.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 sling, a +0 | hat, a potion of curing; and the following spell memorised: | Apportation; and the following spells available to | memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic