Dungeon Crawl Stone Soup version 0.32-a0-685-g93135e86f0 (webtiles) character file. Game seed: 11078435707268251224 0 Esekla the Trooper (level 1, 22/22 HPs) Began as a Mountain Dwarf Wanderer on Mar 12, 2024. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). Esekla the Trooper (Mountain Dwarf Wanderer) Turns: 1, Time: 00:00:31 Health: 22/22 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +1 war axe rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 war axe (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of curing Skills: + Level 4.3 Fighting + Level 2.4 Axes + Level 1.0 Spellcasting + Level 3.6 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, Esekla the Mountain Dwarf Wanderer. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +1 war axe, a potion of curing, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. You have escaped! §≈.§§§### ≈≈.§§≈≈≈ #≈..≈#≈ ≈..≈§ ≈..≈ #..# #..# #@># #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Mountain Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +1 war axe, a | potion of curing, a +0 leather armour; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts