Dungeon Crawl Stone Soup version 0.32-b1-36-g01caadce97 (webtiles) character file. Game seed: 10023418100011040738 0 Esekla the Apothecary (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on Aug 30, 2024. Got out of the dungeon alive. The game lasted 00:00:25 (28 turns). Esekla the Apothecary (Deep Elf Wanderer) Turns: 28, Time: 00:00:25 Health: 12/12 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (4) (quivered) Potions b - a potion of might e - a potion of berserk rage {unknown} Skills: + Level 1.0 Fighting + Level 1.2 Dodging + Level 1.2 Stealth + Level 3.0 Spellcasting + Level 1.2 Necromancy + Level 3.2 Alchemy + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 32% 1d5 9% 1 Soul Splinter Necr 28% N/A 10% 1 Fugue of the Fallen Necr 7% N/A 30% 3 Ignite Poison Fire/Alch 8% N/A 63% 4 Petrify Alch/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a plate armour and a glowing sapphire potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of might, a +0 robe, a wand of flame (4); and the following spells available to memorise: Sting, Soul Splinter, Fugue of the Fallen, Ignite Poison, Petrify. e - a glowing sapphire potion There is a staircase leading out of the dungeon here. You see here a +0 plate armour. Found a short sword. There is a staircase leading out of the dungeon here. You have escaped! #### ### .... ..### ##.#####...# #. ..........# #..#.....##..# #.##ß###ß##..# #..#.........# #).#.....#...# #..#..@..#..## #..#[....#..# # #........#..# #.#.##.##ß###ß##.. #......#.....#...# #.#...............# #..##########...# .... .# ###.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of might, a +0 robe, a wand of flame (4); and the | following spells available to memorise: Sting, Soul | Splinter, Fugue of the Fallen, Ignite Poison, Petrify. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 6/6 28 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, chequers_serial_rivers_micro_c, minmay_misc_feat_tiny, minmay_misc_feat_encased