Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 3305285645408354488 0 Esekla the Sneak (level 1, 11/11 HPs) Began as a Vine Stalker Delver on Sept 9, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:00:38 (40 turns). Esekla the Sneak (Vine Stalker Delver) Turns: 40, Time: 00:00:38 Health: 11/11 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 11 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - a scroll of fog e - a scroll of fear Potions f - a potion of haste Skills: + Level 2.6 Fighting + Level 1.7 Short Blades + Level 1.5 Dodging + Level 6.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Welcome, Esekla the Vine Stalker Delver. Are you destined to find the marvelous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 11 gold pieces. Found a stone staircase leading down and a stone staircase leading up. As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. Found a scroll of revelation, 16 gold pieces and 9 stones. You now have 7 gold pieces. You now have 11 gold pieces (gained 4). d - a scroll of revelation A scorpion comes into view. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. A hound and a bombardier beetle come into view. Found a scroll of fog and a flail. You climb upwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 whip. The orc shouts! An orc comes into view. It is wielding a +0 short sword. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #..#### #..#..# #.....##### # #.........#.# #.........#.# #...##......# #.>.##.....# #...#.##.#@..# ##..#.##.#...# #..#.##.#..## ...#....#.## ############ ...g.. #......# .......## ........# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Esekla the Vine Stalker Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 11/11 MP: 2/2 17 | D:5 | Noticed a scorpion 19 | D:6 | Noticed a hound 20 | D:6 | Noticed a hound 20 | D:6 | Noticed a bombardier beetle 25 | D:5 | Noticed an orc wizard 40 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:4: layout_rooms, minmay_temple_entry_wispy, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_unsneaky_path_e, co_window_unsneaky_path_e, co_window_corner_ca, co_window_cross_3, co_window_of_opportunity_b, co_window_2corner, co_window_paths_d, co_window_paths_e, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, st_stairs_1, uniq_edmund, uniq_ijyb, uniq_pikel, uniq_duvessa D:5: layout_basic, gup_sewer_entry_bowl, uniq_prince_ribbit1 D:6: layout_loops_ring, serial_library_hellmonk_big_corner Action || total ---------------------------++------- Use: Scroll || 2