Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 13976585021106601335 0 Esekla the Caller (level 1, 15/15 HPs) Began as a Barachi Wanderer on Sept 12, 2024. Got out of the dungeon alive. The game lasted 00:00:33 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:33 Health: 15/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 4 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of berserk rage Skills: + Level 1.2 Fighting + Level 2.1 Dodging + Level 2.1 Shields + Level 1.1 Spellcasting + Level 3.6 Summonings + Level 1.0 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 9% 1 Sandblast Erth 6% 2d5 26% 1 Stone Arrow Conj/Erth 4% 3d7 67% 3 Animate Armour Summ/Erth 12% N/A 82% 4 Summon Lightning Spire Summ/Air 5% 3d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a chain mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of berserk rage, a +0 robe, a +0 buckler; and the following spells available to memorise: Summon Small Mammal, Sandblast, Stone Arrow, Animate Armour, Summon Lightning Spire. You have escaped! #ß......ß# #≈...[..≈# #§......≈# #≈......≈# #≈..ßß..≈# #≈......≈# #≈......≈# #≈......≈# #ß..@...ß# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of berserk rage, a +0 robe, a +0 buckler; and the | following spells available to memorise: Summon Small | Mammal, Sandblast, Stone Arrow, Animate Armour, Summon | Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_cross, ebering_ecumenical_altar_rust, minmay_lizard_king