Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 1569448180154272485 45 Esekla the Chiller (level 3, -5/27 HPs) Began as a Barachi Wanderer on Sept 12, 2024. Slain by a gnoll ... wielding a +0 flail of holy wrath (8 damage) ... on level 3 of the Dungeon. The game lasted 00:09:12 (1382 turns). Esekla the Chiller (Barachi Wanderer) Turns: 1382, Time: 00:09:12 Health: -5/27 AC: 3 Str: 12 XL: 3 Next: 64% Magic: 3/5 EV: 11 Int: 18 God: Gold: 124 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) s - a +0 dagger Missiles j - 6 poisoned darts Armour c - a +0 robe (worn) d - a +0 cloak (worn) k - a +0 pair of gloves Scrolls e - 3 scrolls of amnesia {unknown} f - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of brand weapon {unknown} Potions b - a potion of berserk rage g - a potion of attraction {unknown} Skills: * Level 1.9 Fighting + Level 0.8 Axes + Level 3.3 Dodging * Level 1.6 Spellcasting + Level 2.2 Conjurations + Level 5.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 e - Searing Ray Conj 18% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 19% 2 Frozen Ramparts Ice 42% 1d7 6% 3 Summon Ice Beast Ice/Summ 11% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Found 16 gold pieces. You now have 124 gold pieces (gained 16). Found a scroll labelled COEPPAR NIHAOCE. A gnoll comes into view. It is wielding a +0 flail of holy wrath. 2 gnolls come into view. A gnoll is wielding a +1 flail of holy wrath. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 club. Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail of holy wrath. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail of holy wrath! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll barely misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of holy wrath (79% to hit) Okay, then. You barely miss the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll hits you with a +0 flail of holy wrath! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail of holy wrath! You die... .# .# ### ##### #g# ... .... g.# #.##..# g.# ..#..# .g##.# #...# #######...... #..#####..g.......?. #..@gg..g........... ##..###.#######.#.### #.###.##....... ..... #....#.###.### .#...# #####..# #.# .#.... ##.###.###.# ...... #.......... .#...# ##....###.#####...# #)#### #... .....# You could see 4 gnolls. Vanquished Creatures An adder (D:3) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 4 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 6 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of berserk rage, a +0 robe, a +0 cloak; and the | following spell memorised: Freeze; and the following spells | available to memorise: Frozen Ramparts, Searing Ray, | Momentum Strike, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 57 | D:1 | Reached skill level 5 in Ice Magic 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/3 377 | D:1 | Learned a level 2 spell: Searing Ray 390 | D:1 | Reached skill level 1 in Fighting 736 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 1382 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, chequers_big_river, minmay_pentomino_u2 D:2: layout_rooms, serial_shops, nicolae_shop_back_alley_shop, minmay_vboxes, uniq_sigmund D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.4 Fighting | 1 | 1.9 Axes | | 0.8 Dodging | | 3.3 Spellcasting | | 1.6 Conjurations | | 2.2 Action || total ---------------------------++------- Melee: Hand axe || 88 Cast: Freeze || 7 Searing Ray || 9 Ability: Hop || 2 Armour: Robe || 53 Dodge: Dodged || 61