Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 12370179796224199630 0 Esekla the Gusty (level 1, 13/13 HPs) Began as a Barachi Wanderer on Sept 12, 2024. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Gusty (Barachi Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles d - 11 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of fog Skills: + Level 1.0 Throwing + Level 1.1 Dodging + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 2.1 Fire Magic + Level 3.2 Air Magic + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 16% 2 Mercury Vapours Alch/Air 10% N/A 19% 2 Static Discharge Conj/Air 10% 3-4/arc 19% 2 Flame Wave Conj/Fire 4% 2d5 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 robe, 11 poisoned darts; and the following spell memorised: Foxfire; and the following spells available to memorise: Scorch, Mercury Vapours, Static Discharge, Flame Wave. You have escaped! #..≈~..#..##... #.~~~~..~.#...# ##.~~....~≈..~.# #≈..~.~~~~~..~.# #....≈≈≈~~...# #.≈≈~≈≈≈~~..# #..~≈~≈~≈~~.# #.#.~.~..~≈≈~.# #..~~~.~@..~≈≈# ###.~≈≈..~~.~.# #.~~~≈.≈≈≈..# #..~~≈≈~≈~~## #.....~≈~≈.~# ##.#..≈~~≈~..# #.##.~~≈≈.....# ## ..~......#..# ..~..#...#...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +0 robe, 11 poisoned darts; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Scorch, Mercury Vapours, | Static Discharge, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic