Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 11827580500507880670 0 Esekla the Caller (level 1, 13/13 HPs) Began as a Barachi Wanderer on Sept 12, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fog Skills: + Level 3.6 Armour + Level 1.1 Dodging + Level 1.1 Spellcasting + Level 2.1 Hexes + Level 3.6 Summonings You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 32% N/A 14% 1 Slow Hex 20% N/A 26% 1 Confusing Touch Hex 5% N/A 58% 3 Animate Armour Summ/Erth 8% N/A 96% 4 Summon Lightning Spire Summ/Air 4% 3d4 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 ring mail; and the following spells available to memorise: Summon Small Mammal, Slow, Confusing Touch, Animate Armour, Summon Lightning Spire. You have escaped! ################# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ~~≈~~~~~≈≈≈≈≈≈≈≈# ~.~~~~~~~~≈≈≈≈≈≈# ~~~.~.~~~≈~≈≈≈≈≈# .....~..~~~~≈≈≈≈# #.......~.~~≈≈≈≈# #ß.......~~.≈~≈≈# #.......@.~.~~≈≈# .........ß~..~≈≈# ...........~..~≈# ....ß......~~.≈≈# ..............≈≈# .......ß....~~≈≈# ............~~≈≈# ............~.~≈# ........###.~~~≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +0 ring mail; and the following spells | available to memorise: Summon Small Mammal, Slow, Confusing | Touch, Animate Armour, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, shapermc_ecumenical_altar_ellora