Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 10301322846951956822 0 Esekla the Shield-Bearer (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Esekla the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 15/15 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 9 God: Gold: 0 SH: 5 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 sling rCold . . . c - +0 buckler rNeg . . . e - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour c - a +0 buckler (worn) e - a +0 leather armour (worn) Wands b - a wand of paralysis (12) (quivered) Potions d - a potion of heal wounds Skills: + Level 1.1 Fighting + Level 2.0 Ranged Weapons + Level 4.0 Shields + Level 3.2 Evocations + Level 1.1 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The heart of this dungeon contains the astounding artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a wand of paralysis (12), a +0 buckler, a potion of heal wounds, a +0 leather armour. You have escaped! #≈≈≈~~≈~≈~~≈≈≈# #≈≈≈≈~≈~~~≈≈≈≈# #≈≈≈≈~≈~≈~≈≈≈≈# #≈≈≈≈~~~~~≈≈≈≈# #≈≈≈~≈~~~~≈≈≈≈# #≈≈≈~~~~~~~~≈≈# #≈≈≈~~..$~~~≈≈# #≈~~~$.@..~~~≈# #≈≈≈~~...~~≈≈≈# #≈≈≈≈~~~~~~≈≈≈# #≈≈≈~≈≈~≈~≈≈≈≈# #≈≈≈≈≈≈≈~≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 sling, a wand | of paralysis (12), a +0 buckler, a potion of heal wounds, a | +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, shop, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_end_1, infiniplex_forest_lined_room_3, infiniplex_forest_clump_small, infiniplex_forest_clump_long