Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 5672585579132697153 0 Esekla the Chiller (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Esekla the Chiller (Formicid Wanderer) Turns: 1, Time: 00:00:18 Health: 15/15 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 pair of gloves (worn) Potions b - a potion of heal wounds Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Ice Magic + Level 1.2 Earth Magic + Level 2.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 10% 1 Sandblast Erth 6% 2d5 21% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Frozen Ramparts Ice 16% 1d3 30% 3 Passwall Erth 3% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 leather armour, a +0 pair of gloves; and the following spells available to memorise: Freeze, Sandblast, Ensorcelled Hibernation, Frozen Ramparts, Passwall. You have escaped! ## ##. #.. #.## #..#.# #@..# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of heal wounds, a +0 leather armour, a +0 pair of | gloves; and the following spells available to memorise: | Freeze, Sandblast, Ensorcelled Hibernation, Frozen | Ramparts, Passwall. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, hellmonk_ecumenical_altar_slurped_away