Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 17290500280537974967 0 Esekla the Sneak (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:21 (13 turns). Esekla the Sneak (Formicid Wanderer) Turns: 13, Time: 00:00:21 Health: 15/15 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (6) Potions c - a potion of might Skills: + Level 1.1 Fighting + Level 2.0 Axes + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The heart of this dungeon contains the astounding artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 war axe, a wand of flame (6), a potion of might, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. There is a staircase leading out of the dungeon here. You have escaped! ####### #+##≈≈≈≈≈## ###ß........## +.........@..# ###ß........## #+##≈≈≈≈≈## ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 war axe, a | wand of flame (6), a potion of might, a +0 leather armour; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 13 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic