Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 13197178265482284515 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 6 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 7 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . b - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 scale mail (worn) Potions c - a potion of heal wounds Skills: + Level 2.0 Ranged Weapons + Level 1.0 Throwing + Level 2.1 Armour + Level 1.1 Spellcasting + Level 3.6 Hexes + Level 1.1 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 67% 3 Dazzling Flash Hex/Fire 10% N/A 89% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a bubbling orange potion and a yellow potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a +0 scale mail, a potion of heal wounds; and the following spell memorised: Slow; and the following spells available to memorise: Sigil of Binding, Dazzling Flash. You have escaped! ......§§§§§≈# . .....§§§§§≈# .. ...∩§§§§§§# ... ....§§§§≈# .... .....§§≈# .....♣...§§§§# ..........§§§# .......@.§§§≈# .........§§§§# .....♣...§§§§# .... ..♣!§§§≈# ... ... §§§≈≈# .. ...! .§§≈≈# . ..... §§§§≈# ....∩. §§§§≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 sling, a +0 | scale mail, a potion of heal wounds; and the following | spell memorised: Slow; and the following spells available | to memorise: Sigil of Binding, Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, serial_curves, eino_curves_02, eino_curves_02, minmay_worlds_worst_comb