Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 4301767849130437276 0 Esekla the Vexing (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:18 Health: 15/15 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of lignification d - a potion of curing Skills: + Level 1.1 Fighting + Level 1.7 Dodging + Level 2.1 Spellcasting + Level 3.6 Hexes + Level 2.4 Earth Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 8% 1 Sandblast Erth 12% 2d6 13% 1 Sigil of Binding Hex 9% N/A 24% 3 Passwall Erth 6% N/A 36% 3 Stone Arrow Conj/Erth 6% 3d7 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Are you destined to find the terrific Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 leather armour, a potion of curing; and the following spells available to memorise: Slow, Sandblast, Sigil of Binding, Passwall, Stone Arrow. You have escaped! #..# # #..# #. ###..## #..##.....# #.........# #.........# #.........###.. #..@....... #.......... ####.####.. .# .# .# .# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of lignification, a +0 leather armour, a potion of | curing; and the following spells available to memorise: | Slow, Sandblast, Sigil of Binding, Passwall, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, hellmonk_ecumenical_altar_arch_garden, chequers_serial_rivers_micro_e