Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 13011688732099824615 0 Esekla the Trooper (level 1, 18/18 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). Esekla the Trooper (Formicid Wanderer) Turns: 1, Time: 00:00:19 Health: 18/18 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 javelins (quivered) f - 4 curare-tipped darts Armour c - a +0 pair of gloves (worn) e - a +0 leather armour (worn) Scrolls d - a scroll of fog Skills: + Level 3.2 Fighting + Level 2.0 Throwing + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 2.4 Earth Magic + Level 1.1 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The awesome Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 3 javelins, a +0 pair of gloves, a scroll of fog, a +0 leather armour, 4 curare-tipped darts; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall. You have escaped! .. #...... .P. #.....# ♣..P♣#.#...# PP.P#.#...# ♣..#.....# P ♣P#.....# .P.P♣#.....# PP#.@...# ♣P..P#...### .♣...#...# .PPPP#...# PP♣..#.#.# P.P.P#.#.# .PPPP#...# ♣.♣..#...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 3 | javelins, a +0 pair of gloves, a scroll of fog, a +0 | leather armour, 4 curare-tipped darts; and the following | spell memorised: Sandblast; and the following spells | available to memorise: Passwall. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks]