Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 14162273485844229652 0 Esekla the Shield-Bearer (level 1, 16/16 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 16/16 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 7 Dex: 16 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) e - a +2 buckler (worn) Potions c - a potion of might Skills: + Level 2.1 Fighting + Level 3.6 Stealth + Level 4.0 Shields + Level 1.1 Spellcasting + Level 1.0 Necromancy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 52% 2 Sublimation of Blood Necr 2% N/A 52% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found 9 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a potion of might, a +0 leather armour, a +2 buckler; and the following spells available to memorise: Grave Claw, Sublimation of Blood. You have escaped! ####### #.....# #..@..# #..#.(# #.. ..# +.. ..# ### ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | cloak, a potion of might, a +0 leather armour, a +2 | buckler; and the following spells available to memorise: | Grave Claw, Sublimation of Blood. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, minmay_pentomino_v4