Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 1288829414853083447 0 Esekla the Apothecary (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Apothecary (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 buckler (worn) Potions b - a potion of attraction Skills: + Level 1.1 Fighting + Level 1.0 Dodging + Level 1.3 Shields + Level 1.1 Spellcasting + Level 3.6 Earth Magic + Level 4.0 Alchemy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 20% 2d7 11% 1 Sting Conj/Alch 20% 1d4 22% 1 Stone Arrow Conj/Erth 10% 3d7 56% 3 Leda's Liquefaction Alch/Erth 5% N/A 69% 4 Fulminant Prism Conj/Alch 2% 3d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 leather armour, a +0 buckler; and the following spells available to memorise: Sandblast, Sting, Stone Arrow, Leda's Liquefaction, Fulminant Prism. You have escaped! # .# # .### #.# #..# #...##..# #....# #$≈.@# #≈.≈##### # { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of attraction, a +0 leather armour, a +0 buckler; | and the following spells available to memorise: Sandblast, | Sting, Stone Arrow, Leda's Liquefaction, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, chequers_ecumenical_altar_grove, skrybe_limestone_x, grunt_decor_one_mirror, solitary_fountain