Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 10700534504718534473 0 Esekla the Covered (level 1, 13/13 HPs) Began as a Formicid Wanderer on Sept 15, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Covered (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 8 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 11 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . b - +0 buckler rNeg . . . d - +2 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) d - a +2 scale mail (worn) Potions c - a potion of brilliance Skills: + Level 3.2 Armour + Level 1.0 Dodging + Level 2.6 Shields + Level 1.1 Spellcasting + Level 2.0 Ice Magic + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 20% 1d4 50% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 2% 3d5 94% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a long glowing staff. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a potion of brilliance, a +2 scale mail; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. You have escaped! ######+###### #..|........# #...........# #...........# #...........# #...........# #.....@.....# #...........# #...........# #...........# #...........# #...........# ######+###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | buckler, a potion of brilliance, a +2 scale mail; and the | following spell memorised: Freeze; and the following spells | available to memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic