Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 11524491350900230502 0 Esekla the Insei (level 1, 13/13 HPs) Began as a Formicid Wanderer on Sept 29, 2024. Got out of the dungeon alive. The game lasted 00:00:18 (1 turns). Esekla the Insei (Formicid Wanderer) Turns: 1, Time: 00:00:19 Health: 13/13 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fear Potions a - a potion of brilliance d - a potion of heal wounds Skills: + Level 1.1 Armour + Level 4.0 Unarmed Combat + Level 1.1 Spellcasting + Level 3.0 Ice Magic + Level 1.1 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 20% 1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 5% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 5 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a potion of brilliance, a scroll of fear, a +0 ring mail, a potion of heal wounds; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. You have escaped! ##### ##.>.## #..@..# #.......# #..⌠...⌠..# #...........# #.⌠....⌠....⌠.# ....(.......... .⌠...⌠...⌠...⌠. ............... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a potion of | brilliance, a scroll of fear, a +0 ring mail, a potion of | heal wounds; and the following spell memorised: Freeze; and | the following spells available to memorise: Ozocubu's | Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, nicolae_hexahallways Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts