Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 11570636364602687077 0 Esekla the Conjurer (level 1, -1/13 HPs) Began as a Formicid Wanderer on Sept 29, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (105 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 105, Time: 00:01:04 Health: -1/13 AC: 6 Str: 15 XL: 1 Next: 11% Magic: 2/2 EV: 8 Int: 15 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 scale mail (worn) Scrolls b - a scroll of fog Potions d - a potion of mutation {unknown} Skills: - Level 1.1 Armour + Level 1.0 Dodging * Level 1.1 Spellcasting - Level 2.6 Conjurations * Level 1.1 Necromancy - Level 2.1 Evocations - Level 1.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 50% 1 Sting Conj/Alch 16% 1d4 50% 1 Soul Splinter Necr 16% N/A 54% 1 Static Discharge Conj/Air 8% 3-4/arc 65% 2 Grave Claw Necr 8% 2d7 67% 2 Sublimation of Blood Necr 4% N/A 67% 2 Vampiric Draining Necr 4% 2d6 88% 3 Martyr's Knell Necr/Summ 2% N/A 100% 4 Curse of Agony Necr 4% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You now have 10 gold pieces. A rat comes into view. The rat squeaks loudly. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Item here: a book of Necromancy. The floor. Okay, then. The rat barely misses you. You hit the rat. You kill the rat! An endoplasm comes into view. The endoplasm quivers. You see here a book of Necromancy. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Vampiric Draining, Martyr's Knell and Curse of Agony to your library. You barely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... #.# #.#.#.#####.# ......# #.# #.#.#.......### .#..... #.######.#.#.#######.####....#.. #....................J.......... #.#.##############.#............ #.#.#..........#...#...........# #.#.#.########.#.#.#........##.# #.#.#.#...<....#J#.#........# #.#.#.#.########@#.#.........# #.#...#..........#.#........... #.##################........#... ............# You could see an endoplasm. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +0 scale mail; and the following spells | available to memorise: Shock, Sting, Static Discharge, | Grave Claw, Sublimation of Blood. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 105 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms Action || total ---------------------------++------- Melee: Club || 7 Armour: Scale mail || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 0 | 67 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 0 | 67 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 106 daAuts