Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 905781471468618564 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Formicid Wanderer on Sept 29, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 4 javelins (quivered) f - 3 curare-tipped darts Armour c - a +0 pair of boots (worn) e - a +0 leather armour (worn) Potions d - a potion of attraction Skills: + Level 2.0 Throwing + Level 1.1 Armour + Level 1.7 Dodging + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 6% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The magnificent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 4 javelins, a +0 pair of boots, a potion of attraction, a +0 leather armour, 3 curare-tipped darts; and the following spell memorised: Slow; and the following spells available to memorise: Dazzling Flash. You have escaped! P♣.P.#...# ♣.P.P#...# PPPPP#.#.# PPP.P#.#.# PP.PP#...# PP.P.#...# ..P..#...# ♣.P.P#.@.# .....#...# P.PP.#...# P.♣PP#...# ..P♣P#.#.# P. ♣P#.#.# P ..#...# ...#...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, 4 | javelins, a +0 pair of boots, a potion of attraction, a +0 | leather armour, 3 curare-tipped darts; and the following | spell memorised: Slow; and the following spells available | to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, minmay_pentomino_q2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts