Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 14028730751308707024 0 Esekla the Sneak (level 1, 15/15 HPs) Began as a Formicid Wanderer on Oct 1, 2024. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:08 Health: 15/15 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +2 spear rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 1.1 Fighting + Level 2.0 Polearms + Level 1.0 Throwing + Level 3.6 Stealth + Level 1.1 Spellcasting + Level 1.2 Hexes + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 2 potions of curing. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following items: a +2 spear, a +0 cloak, a potion of curing, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. You have escaped! .. ... .. .##..####.##. ##≈≈≈.≈~≈~.... ##~≈≈≈≈.≈≈≈≈.#. #≈≈≈≈≈≈≈.≈≈≈... #≈≈≈≈≈~.~~≈≈... #~≈≈~~!..~~≈... ~≈≈≈~.©@©.~≈... ≈≈≈≈~~.⌠.~~≈... ≈≈≈≈≈≈~~~≈≈≈.#. ≈≈≈≈≈≈≈≈≈≈≈≈.# ≈~~~~≈≈≈≈≈≈#.# ~~.⌠.~≈≈≈≈≈# # ~.©>©.~≈≈≈≈# ≈~...~~≈≈≈## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 spear, a +0 | cloak, a potion of curing, a +0 leather armour; and the | following spell memorised: Slow; and the following spells | available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts