Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 16177786695050242177 0 Esekla the Conjurer (level 1, 16/16 HPs) Began as a Formicid Wanderer on Oct 2, 2024. Got out of the dungeon alive. The game lasted 00:00:13 (14 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 14, Time: 00:00:13 Health: 16/16 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +3 short sword rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 short sword (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of brilliance d - a potion of lignification {unknown} Skills: + Level 2.1 Fighting + Level 2.0 Short Blades + Level 1.1 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 2.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 2% 3d5 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a purple potion. Found a staircase leading out of the dungeon. You begin with the following items: a +3 short sword, a potion of brilliance, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Hailstorm. There is a staircase leading out of the dungeon here. d - a purple potion There is a staircase leading out of the dungeon here. You have escaped! #ß# #.# ###.### ###.....### #.........# ###.........## ...........ß.# .............#### .......@.......ß# .............### ...........ß.# ###.........## #.........# ###.....### ###.### #.# #ß There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +3 short sword, | a potion of brilliance, a +0 leather armour; and the | following spell memorised: Sting; and the following spells | available to memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 14 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, chequers_serial_rivers_small_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 14 daAuts