Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 9683826387004080936 0 Esekla the Caller (level 1, 16/16 HPs) Began as a Formicid Wanderer on Oct 2, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Esekla the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:12 Health: 16/16 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Potions c - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 1.0 Maces & Flails + Level 1.0 Dodging + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Summonings + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 24% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Armour Summ/Erth 6% N/A 91% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 pair of gloves, a potion of heal wounds, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Animate Armour, Summon Blazeheart Golem. No target in view! You have escaped! ##+## #...# #...# #.@.# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 mace, a +0 | pair of gloves, a potion of heal wounds, a +0 leather | armour; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Animate Armour, Summon Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_end_3, infiniplex_forest_clump_cross, infiniplex_forest_corner_1, infiniplex_forest_fountain, infiniplex_forest_zigzag_2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts