Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 16862963742114815067 0 Esekla the Trooper (level 1, 18/18 HPs) Began as a Formicid Wanderer on Oct 2, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (11 turns). Esekla the Trooper (Formicid Wanderer) Turns: 11, Time: 00:00:12 Health: 18/18 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Potions b - a potion of brilliance d - a potion of mutation Skills: + Level 3.2 Fighting + Level 1.0 Dodging + Level 1.1 Spellcasting + Level 2.0 Ice Magic + Level 2.6 Alchemy + Level 1.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 24% 1d4 11% 1 Sting Conj/Alch 16% 1d4 14% 1 Hailstorm Conj/Ice 3% 3d5 43% 3 Fulminant Prism Conj/Alch 2% 3d5 80% 4 Petrify Alch/Erth 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Are you destined to find the splendid Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of brilliance, a +0 robe, a potion of mutation; and the following spells available to memorise: Freeze, Sting, Hailstorm, Fulminant Prism, Petrify. There is a staircase leading out of the dungeon here. You have escaped! #... ###...### #.......# ####.......#### #.............# +......⌠......+ .............# #.......#### #......@# ###...### #...# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of brilliance, a +0 robe, a potion of mutation; and | the following spells available to memorise: Freeze, Sting, | Hailstorm, Fulminant Prism, Petrify. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 11 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, minivault_23, chequers_avenue, minmay_3d_cube Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 11 daAuts