Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 13258738439026076059 0 Esekla the Apothecary (level 1, 18/18 HPs) Began as a Formicid Wanderer on Oct 3, 2024. Got out of the dungeon alive. The game lasted 00:00:21 (36 turns). Esekla the Apothecary (Formicid Wanderer) Turns: 36, Time: 00:00:21 Health: 18/18 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 15 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 ring mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Potions c - a potion of heal wounds d - a potion of mutation Skills: + Level 3.2 Fighting + Level 1.1 Armour + Level 2.1 Spellcasting + Level 5.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 24% 2 Petrify Alch/Erth 7% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a deep dwarf skeleton. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a potion of heal wounds, a potion of mutation; and the following spell memorised: Sting; and the following spells available to memorise: Mercury Vapours, Petrify. Alright, then stay! Found a deep dwarf skeleton. Found 15 gold pieces. You see here a deep dwarf skeleton. Found a deep dwarf skeleton. You see here a deep dwarf skeleton. Found a deep dwarf skeleton. You now have 15 gold pieces. Found a sling. There is a staircase leading out of the dungeon here. There are no items here. You have escaped! ############## .##.∩##∩∩##∩.# .............##### ..÷....÷..÷.....@# ................## ...............## .............### .....##.∩∩∩### ...∩∩.#.#### ...∩#.### ......# ...##.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | ring mail, a potion of heal wounds, a potion of mutation; | and the following spell memorised: Sting; and the following | spells available to memorise: Mercury Vapours, Petrify. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 36 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 36 | 0 | 0 | 0 | 1 | 36.0 | Dungeon | 36 | 36 | 0 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 36 daAuts