Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 13701769234194294313 0 Esekla the Charlatan (level 1, 15/15 HPs) Began as a Formicid Wanderer on Oct 3, 2024. Got out of the dungeon alive. The game lasted 00:00:08 (5 turns). Esekla the Charlatan (Formicid Wanderer) Turns: 5, Time: 00:00:09 Health: 15/15 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour c - a +0 pair of boots (worn) e - a +0 leather armour (worn) Wands b - a wand of light (2) (quivered) Potions d - a potion of attraction Skills: + Level 1.1 Fighting + Level 2.0 Polearms + Level 1.0 Dodging + Level 1.1 Invocations + Level 4.3 Evocations + Level 1.1 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a wand of light (2), a +0 pair of boots, a potion of attraction, a +0 leather armour. You open the large door. There is a staircase leading out of the dungeon here. You have escaped! ############ #~~~≈≈≈≈~~~# #~ß~§≈≈~~ß~# #~~ß~~~~ß~§# #≈§~####~§≈# #≈§§#@.#~§§# #§≈§#..#~≈≈# #§§§#''#~~≈# #~~ß~~~~ß~~# #~ß~~≈≈~~ß~# #~~~≈≈≈≈~~~# ###......... #.......### ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a wand | of light (2), a +0 pair of boots, a potion of attraction, a | +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 5 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 5 daAuts