Dungeon Crawl Stone Soup version 0.33-a0-199-g6c114678ce (webtiles) character file. Game seed: 6424739660259686043 0 Esekla the Chucker (level 1, 15/15 HPs) Began as a Formicid Wanderer on Oct 3, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Esekla the Chucker (Formicid Wanderer) Turns: 1, Time: 00:00:09 Health: 15/15 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles d - 7 boomerangs (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of summoning Skills: + Level 1.1 Fighting + Level 4.0 Throwing + Level 1.1 Armour + Level 2.1 Spellcasting + Level 2.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 14% 1 Scorch Fire 14% 2d5 14% 2 Freeze Ice 4% 1d3 22% 1 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Hailstorm Conj/Ice 1% 3d5 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The sublime Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of summoning, a +0 robe, 7 boomerangs; and the following spells available to memorise: Foxfire, Scorch, Freeze, Volatile Blastmotes, Hailstorm. You have escaped! ### ##.## ##...## #≈.@.≈# #≈...≈# #≈...≈# #≈...≈# #≈...≈# ##...## #...# +ß.ß+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of summoning, a +0 robe, 7 boomerangs; and the | following spells available to memorise: Foxfire, Scorch, | Freeze, Volatile Blastmotes, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, minmay_octomino_e4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts