Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 10705755234620089893 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Oct 5, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (6 turns). Esekla the Magician (Formicid Wanderer) Turns: 6, Time: 00:00:10 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 9 God: Gold: 5 SH: 0 Dex: 18 Spells: 3/4 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles b - 13 poisoned darts (quivered) Armour d - a +0 leather armour (worn) Scrolls c - a scroll of fog Skills: + Level 1.0 Short Blades + Level 2.0 Throwing + Level 1.0 Dodging + Level 2.1 Spellcasting + Level 2.0 Summonings + Level 1.1 Evocations + Level 1.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 16% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Armour Summ/Erth 4% N/A 95% 4 Summon Lightning Spire Summ/Air 2% 3d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, 13 poisoned darts, a scroll of fog, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Animate Armour, Summon Lightning Spire. You now have 5 gold pieces. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You have escaped! #... . #... # #. #..# .# ##.. #..## ..# .##...##...##...# ...............# .............# #. #..# ####..##@.##### ...............# ................ .##...##...##... ##.. #..## .. #. #..# . .. #... .. #.... ... #.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 short sword, | 13 poisoned darts, a scroll of fog, a +0 leather armour; | and the following spell memorised: Summon Small Mammal; and | the following spells available to memorise: Animate Armour, | Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, chequers_serial_rivers_room_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 6 daAuts