Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 5322187241846100584 2 Esekla the Conjurer (level 1, 0/24 HPs) Began as a Formicid Wanderer on Oct 6, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:10 (323 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 323, Time: 00:03:10 Health: 0/24 AC: 20 Str: 16 XL: 1 Next: 33% Magic: 2/2 EV: 2 Int: 14 God: Gold: 36 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - melded +0 leather armour rPois + (helmet unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -3), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, permanent stasis, dig shafts and tunnels, (antennae 3), four strong arms a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles e - 5 curare-tipped darts Armour c - a +0 leather armour (melded) Scrolls f - 2 scrolls of immolation {unknown} Skills: * Level 2.1 Fighting + Level 1.0 Dodging + Level 1.2 Stealth * Level 1.2 Spellcasting + Level 3.6 Conjurations - Level 1.0 Summonings * Level 0.3 Alchemy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Sting Conj/Alch 24% 1d4 12% 1 Summon Small Mammal Summ 12% N/A 17% 1 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Summon Ice Beast Ice/Summ 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. ((You have a pair of large antennae on your head. (SInv))) Your four strong arms can wield two-handed weapons with a shield. Message History You closely miss the adder. The adder is lightly wounded. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! You feel better. The adder bites you. You hit the adder. The adder is moderately wounded. The adder misses you. The adder closely misses you. You completely miss the adder. The adder is moderately wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. You completely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. The adder barely misses you. You hit the adder but do no damage. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder barely misses you. x2 You closely miss the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. You die... #.....#.# #.....#.# #.....#.# ###..##.# #####..##.# #<......#.# ####......###### #...#.......# #...#.#####♣# #.....# #S....... { ≈......# ##....>## ≈≈......# .##.... ~.~~......# ## #.# ~.~~...#... . ..~.~....##. You could see an adder. Vanquished Creatures A bat (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of curing, a +0 leather armour, a potion of | lignification; and the following spells available to | memorise: Magic Dart, Sting, Summon Small Mammal, Mephitic | Cloud, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 323 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, uniq_robin, uniq_terence Action || total ---------------------------++------- Melee: Club || 16 Use: Potion || 2 Stab: Sleeping || 1 Armour: Leather armour || 15 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 327 | 327 | 0 | 0 | 0 | 2 | 163.5 | Dungeon | 327 | 327 | 0 | 0 | 0 | 2 | 163.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 284 daAuts D:2: 42 daAuts