Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 18257176895033587423 0 Esekla the Magician (level 1, 15/15 HPs) Began as a Formicid Wanderer on Oct 6, 2024. Got out of the dungeon alive. The game lasted 00:00:39 (32 turns). Esekla the Magician (Formicid Wanderer) Turns: 32, Time: 00:00:40 Health: 15/15 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . d - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Scrolls b - a scroll of fear Skills: + Level 1.1 Fighting + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 1.7 Conjurations + Level 2.6 Alchemy You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 24% 1d4 14% 1 Shock Conj/Air 12% 1d3 24% 1 Mephitic Cloud Conj/Alch/Air 4% N/A 50% 3 Fulminant Prism Conj/Alch 3% 3d5 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 6 poisoned darts, a scroll labelled MEYSKO NAC OGG and 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fear, a +0 leather armour, a +0 cloak; and the following spells available to memorise: Sting, Shock, Mephitic Cloud, Fulminant Prism. You open the door. There is an open door here. Unknown command. A giant cockroach and a hobgoblin come into view. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.####.## #.......#..$..≈. #######.# ..?.≈. #.# ....≈. . #.# ....# .. #.###≈≈## ≈≈# #..#....#.... #..§....≈.... #..≈.@⌠.≈.(.. #..≈....≈.... #..#..§§#.... ########..'#§≈## ... ............§.§# # ################ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fear, a +0 leather armour, a +0 cloak; and the | following spells available to memorise: Sting, Shock, | Mephitic Cloud, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 32 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts