Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 3791013943365768599 0 Esekla the Sneak (level 1, 15/15 HPs) Began as a Formicid Wanderer on Oct 8, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 pair of boots (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability Skills: + Level 1.1 Fighting + Level 2.0 Ranged Weapons + Level 1.1 Armour + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.5 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 4% N/A 36% 2 Airstrike Air 2% 2d(1-17) 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The fabulous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a +0 pair of boots, a scroll of vulnerability, a +0 leather armour; and the following spell memorised: Shock; and the following spells available to memorise: Mercury Vapours, Airstrike. You have escaped! ####### #.....# #.....# #.....# +.....# #.....# #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 sling, a +0 | pair of boots, a scroll of vulnerability, a +0 leather | armour; and the following spell memorised: Shock; and the | following spells available to memorise: Mercury Vapours, | Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_b, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_c, co_window_corner_cb, co_window_of_opportunity_b, co_window_unsneaky_path_e, co_window_cross_3, co_window_unsneaky_path_c, co_window_4corner_a, glass_columns_a, chequers_serial_rivers_marsh, minmay_pentomino_x4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts