Dungeon Crawl Stone Soup version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 6968990092821953837 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Formicid Wanderer on Oct 9, 2024. Got out of the dungeon alive. The game lasted 00:00:29 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:30 Health: 13/13 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/6 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 scale mail (worn) Potions b - a potion of brilliance Skills: + Level 1.1 Armour + Level 3.2 Spellcasting + Level 3.6 Hexes + Level 2.6 Alchemy + Level 1.1 Invocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 21% 1 Sting Conj/Alch 20% 1d4 47% 1 Mercury Vapours Alch/Air 10% N/A 63% 2 Inner Flame Hex/Fire 6% N/A 78% 3 Fulminant Prism Conj/Alch 2% 3d5 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of brilliance, a +0 scale mail; and the following spells available to memorise: Slow, Sting, Mercury Vapours, Inner Flame, Fulminant Prism. You have escaped! .. ... ♣♣♣♣♣♣♣♣♣.. ♣PP..PP..♣ ♣PP..P...♣ ♣..PP...P♣ ♣..P...PP♣ ♣PP.@.P..♣ ♣P...PP..♣ ♣...P..PP♣ ♣..PP..PP♣ ..♣♣♣♣♣♣♣♣♣ ... #.. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of brilliance, a +0 scale mail; and the following | spells available to memorise: Slow, Sting, Mercury Vapours, | Inner Flame, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, minmay_octomino_j4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts