Dungeon Crawl Stone Soup version 0.33-a0-236-g2156aa9015 (webtiles) character file. Game seed: 9796610657111747919 0 Esekla the Charlatan (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on Oct 11, 2024. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Charlatan (Deep Elf Wanderer) Turns: 1, Time: 00:00:08 Health: 10/10 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Wands e - a wand of light (4) Potions c - a potion of attraction Skills: + Level 2.4 Dodging + Level 1.5 Spellcasting + Level 2.6 Hexes + Level 1.0 Invocations + Level 4.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 9% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of gloves, a potion of attraction, a +0 robe, a wand of light (4); and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch. You have escaped! ## .+ .# .# .# ##.# #@.+ ##.# .# .# .# .+ ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | pair of gloves, a potion of attraction, a +0 robe, a wand | of light (4); and the following spell memorised: Slow; and | the following spells available to memorise: Confusing | Touch. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_double, aquarium_window_fake, aquarium_view_2e, aquarium_view_2d, aquarium_pool_five, minivault_26, st_stairs_3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts