Dungeon Crawl Stone Soup version 0.33-a0-236-g2156aa9015 (webtiles) character file. Game seed: 6003304560610458810 0 Esekla the Charlatan (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on Oct 12, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Charlatan (Deep Elf Wanderer) Turns: 1, Time: 00:00:06 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 15 God: Gold: 0 SH: 7 Dex: 17 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) e - a +2 buckler (worn) Wands b - a wand of flame (6) Scrolls c - a scroll of fog Skills: + Level 1.2 Dodging + Level 1.2 Stealth + Level 2.4 Shields + Level 1.5 Spellcasting + Level 1.1 Air Magic + Level 3.2 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 4% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a wand of flame (6), a scroll of fog, a +0 robe, a +2 buckler; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness. You have escaped! # ... ####....# #@>...... ####.#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | wand of flame (6), a scroll of fog, a +0 robe, a +2 | buckler; and the following spell memorised: Shock; and the | following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_rooms, chequers_big_river Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts