Dungeon Crawl Stone Soup version 0.33-a0-236-g2156aa9015 (webtiles) character file. Game seed: 1305168150857549810 0 Esekla the Magician (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on Oct 12, 2024. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 1, Time: 00:00:03 Health: 10/10 AC: 3 Str: 5 XL: 1 Next: 0% Magic: 9/9 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 18 Spells: 10/11 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour c - a +0 pair of gloves (worn) e - a +0 robe (worn) Scrolls d - a scroll of fear Potions b - a potion of heal wounds Skills: + Level 2.4 Dodging + Level 3.6 Stealth + Level 5.8 Spellcasting + Level 1.1 Summonings You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a +0 pair of gloves, a scroll of fear, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast. You have escaped! #≈§ ####≈≈≈≈≈ #@....... #>....... ####≈≈≈≈≈ ≈#≈≈ ≈≈# ≈# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 pair of gloves, a scroll of | fear, a +0 robe; and the following spell memorised: Summon | Small Mammal; and the following spells available to | memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 9/9 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts