Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 17139180571560204704 0 Esekla the Magician (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on Oct 13, 2024. Got out of the dungeon alive. The game lasted 00:00:18 (35 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 35, Time: 00:00:18 Health: 10/10 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 7/7 EV: 10 Int: 15 God: Gold: 7 SH: 0 Dex: 12 Spells: 8/8 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles b - 12 poisoned darts (quivered) Armour d - a +0 robe (worn) Scrolls c - a scroll of fog e - a scroll of identify {unknown} Skills: + Level 1.3 Maces & Flails + Level 2.0 Throwing + Level 1.0 Armour + Level 1.2 Stealth + Level 4.4 Spellcasting You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 17% 1 Soul Splinter Necr 12% N/A 17% 1 Summon Small Mammal Summ 12% N/A 17% 1 Call Canine Familiar Summ 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found 7 gold pieces and a scroll labelled QAZUXE VAFEJ. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, 12 poisoned darts, a scroll of fog, a +0 robe; and the following spells available to memorise: Shock, Soul Splinter, Summon Small Mammal, Call Canine Familiar. You enter the shallow water. Moving in this stuff is going to be slow. e - a scroll labelled QAZUXE VAFEJ You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 7 gold pieces. Found an escape hatch in the floor. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Okay, then. You have escaped! #############.# #.............# >...##.####### ########.######## #≈≈§§§≈≈.≈≈≈≈≈≈≈# #§§§§§.....≈§≈§≈# # #≈§.§..~~~....≈≈# #.# #≈§..~~~.~~~...≈#... #≈§.~~..@.~~~.....# #≈...~~~.~~~...≈# #≈≈....~~~§§..≈≈# #§§≈§≈.....≈≈≈§§# #§§≈≈≈§≈≈§≈≈≈≈§§# ################# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 mace, 12 | poisoned darts, a scroll of fog, a +0 robe; and the | following spells available to memorise: Shock, Soul | Splinter, Summon Small Mammal, Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 35 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 0 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 0 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts