Dungeon Crawl Stone Soup version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 1612164912518235137 0 Esekla the Caller (level 1, 17/17 HPs) Began as a Barachi Wanderer on Apr 18, 2025. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +1 mace rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 mace (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of vulnerability Skills: + Level 2.4 Fighting + Level 2.1 Maces & Flails + Level 2.4 Armour + Level 1.1 Spellcasting + Level 3.6 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 40% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Surprising Cr Summ 10% N/A 54% 4 Martyr's Knell Necr/Summ 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a ring mail and 14 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following items: a +1 mace, a scroll of vulnerability, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Eringya's Surprising Crocodile, Martyr's Knell. You have escaped! #. ... #####. .. ##..... .. #......##.### # ....≈≈≈≈≈≈≈≈###.. ##.~≈≈≈≈~~≈≈≈≈~## #..~≈≈~~.~≈≈≈≈≈~≈ #≈≈.~.©.~≈≈≈≈≈≈ #~.≈..@⌠~≈≈≈≈≈≈ ....≈≈~.©.~≈≈~~≈≈ .[.~≈≈≈~.~~≈≈~.~~ ...≈≈≈≈~~~≈≈~.©.~ $..~≈≈≈≈≈≈≈≈~⌠>.. ....≈≈≈≈≈≈≈≈~.©.~ .....≈≈~≈≈≈≈~~.~≈ .....###≈≈≈≈≈≈~~≈ ##..# ##..~≈≈≈≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 mace, a | scroll of vulnerability, a +0 robe; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Eringya's Surprising Crocodile, | Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms, dk_noncrumbling_4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts